AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Egypt Q4 2022
Discover the performance trends of the top 5 third-person games on iOS in Egypt during Q4 2022, including insights on weekly downloads, revenue, and active users.
Performance of Top 5 Third Person Games on iOS in Egypt Q4 2022
The fourth quarter of 2022 saw notable trends in the performance of the top 5 third-person games on iOS in Egypt. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular titles.
PUBG MOBILE
From Tencent Mobile International Limited, PUBG MOBILE experienced a significant increase in weekly revenue, peaking at around $81.9K in late October and maintaining an upward trend throughout December, reaching $65.5K in the week of December 19. Weekly downloads fluctuated, with a high of approximately 8K in late September, eventually declining to about 6.3K in late December. Active users saw a gradual decline from 166.7K at the end of September to around 121K by the end of December.
Subway Surfers
Sybo Games ApS's Subway Surfers maintained a steady performance in terms of weekly downloads, averaging around 6K throughout the quarter, with a peak of 9.5K in late September. Revenue showed minor fluctuations, peaking at $122 in the last week of December. The game’s active user base remained relatively stable, with weekly active users hovering around 89K towards the end of the quarter.
Going Balls
Published by SUPERSONIC STUDIOS LTD, Going Balls saw a varied trend in weekly downloads, starting at approximately 5.1K in late September and experiencing a low of around 2.2K in late November before recovering to about 3.3K in late December. Revenue remained modest, peaking at $50 in early November. Active users showed a decline from around 12.8K in late September to about 9K by the end of December.
Asphalt Legends Unite
Gameloft's Asphalt Legends Unite displayed a consistent trend in weekly downloads, with a peak of 2.9K in late October and maintaining around 2.3K towards the end of December. Revenue peaked at $290 in early October, but saw a decline to $97 by the end of December. Active users fluctuated, ending the quarter at approximately 4.1K in late December.
Traffic Tour: Car Fury
Wolves Interactive's Traffic Tour: Car Fury experienced varied weekly downloads, starting at around 1.3K in late September, peaking at approximately 2.4K in mid-October, and ending the quarter at about 1.3K. Revenue remained low, peaking at $25 in late October and November. Active users showed an increase from around 2.6K in late September to a peak of 3.8K in mid-October, before declining to about 2.4K by the end of December.
For more detailed insights and trends, visit Sensor Tower.